Humanist Discussion Group, Vol. 39, No. 22.
Department of Digital Humanities, University of Cologne
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Date: 2025-05-20 16:08:35+00:00
From: scholar-at-large@bell.net <scholar-at-large@bell.net>
Subject: ludic editions
Willard
A recently published and incisive essay gives one the opportunity to contemplate the boundaries of the electronic edition...
[quote]
Three digital games adapting canon-ical literary texts are discussed to demonstrate the possibilities of the ludic edition: Walden, a game (2017), Elsinore (2019) and 80 Days (2014). The essay concludes with a call for digital scholarly editors to take a more prominent role in the creation of ludic editions lest a new form of digital edition develop that does not have a place in digital humanities scholarship.
[/quote]
Jason Boyd
“The ludic edition: playful futures for digital scholarly editing"
in Digital editing and publishing in the twenty-first century (2025)
https://books.sup.ac.uk/sup/catalog/book/sup-9781917341073 <https://books.sup.ac.uk/sup/catalog/book/sup-9781917341073>
It’s a short read with examples chosen with care as to demonstrating the range and flexibility of ludic editions.
François
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