Humanist Discussion Group, Vol. 38, No. 326. Department of Digital Humanities, University of Cologne Hosted by DH-Cologne www.dhhumanist.org Submit to: humanist@dhhumanist.org [1] From: Willard McCarty <willard.mccarty@mccarty.org.uk> Subject: Correction to Humanist 38.325: pubs: historical software reconstruction (52) [2] From: Adrian <y@thgie.ch> Subject: Re: [Humanist] 38.325: pubs: historical software reconstruction (54) --[1]------------------------------------------------------------------------ Date: 2025-01-17 08:48:22+00:00 From: Willard McCarty <willard.mccarty@mccarty.org.uk> Subject: Correction to Humanist 38.325: pubs: historical software reconstruction [The following corrected version suffered a fracture in the URL of the original. Apologies on behalf of the software. --WM Humanist Discussion Group, Vol. 38, No. 325. Department of Digital Humanities, University of Cologne Hosted by DH-Cologne www.dhhumanist.org Submit to: humanist@dhhumanist.org Date: 2025-01-15 11:14:12+00:00 From: David Berry <D.M.Berry@sussex.ac.uk> Subject: Digital Ruins and Critical Code Studies: Towards an Ethics of Historical Software Reconstruction I thought this short article might be interesting to those working or thinking about software preservation. I would very much like to hear from those working in digital, book or art preservation who might use other analogies useful for thinking about software. Digital Ruins and Critical Code Studies: Towards an Ethics of Historical Software Reconstruction "The reconstruction of historical software presents unique challenges that lie at the intersection of technical preservation, historical interpretation, and ethical practice. This article argues that the field of critical code studies needs to consider helping to develop new frameworks for software reconstruction that balance functional recovery with historical accuracy – frameworks that, I argue, can learn valuable lessons from architectural preservation practices. While the restoration of buildings and the reconstruction of code may seem very different, both grapple with fundamental questions about authenticity, interpretation, and the ethical practices of reconstruction." https://stunlaw.blogspot.com/2025/01/digital-ruins-and-critical-code-studies.html Best David ________________________________ David M. Berry Professor of Digital Humanities School of Media, Arts and Humanities University of Sussex Silverstone 316 University of Sussex Brighton BN1 8PP T: +44(0)1273 87557 Internal Extension: 7557 http://www.sussex.ac.uk/profiles/125219 --[2]------------------------------------------------------------------------ Date: 2025-01-16 08:11:58+00:00 From: Adrian <y@thgie.ch> Subject: Re: [Humanist] 38.325: pubs: historical software reconstruction Good morning Having enjoyed The Philosophy of Software tremendously, I'm looking forward to reading this. In my research, I'm at the intersection of critical code and video game studies, and I'm looking at works from the 1980s and -90s. So preservation and reconstruction is an obvious aspect to tackle, if I want to or not. I'm certain you know some of John Aycock's work and his interests in archaeologists' thought and approaches. Regarding ethics I found Nooney's call to action on how we reconstruct such histories (https://gamestudies.org/1302/articles/nooney) quite appealing. /"So while my curiosity in locating histories of women and gaming requires a media archaeology of sorts -- only a refusal of teleology can properly hack the timeline -- this must be done with a critical care toward what media archaeology so often ignores: human specificity, the way enactments of power fall upon certain types of bodies more than others." (Noony, 2013) / It's in line with Donna Haraway's /Situated Knowledges/ (https://www.jstor.org/stable/3178066). And, in that regard, Aycock did some interesting work in reconstructing the production of Mystery House, a text adventure from 1980 (https://journal.equinoxpub.com/JCA/article/view/17513). Authenticity is a difficult concept in video game studies of older games. The discourse is additionally loaded because historical material can be the content of a game (upsetting histories), and there is a very active amateur-community invested in the preservation, for archives and for use (upset by historians). I found Dany Guay-Bélanger's /Assembling Auras/ (https://journals.sagepub.com/doi/full/10.1177/15554120211020381) a hot take on the topic but thought-provoking. More exchange could surely be found at the /Born-Digital Collections, Archives and Memory/ conference in London this April (https://www.sas.ac.uk/news-events/events/born-digital-collections-archives- memory-0). Kind wishes Hochschule der Künste Bern / Haute Ecole des arts de Bern Forschung / Recherche Adrian Demleitner Doktorand / Doctorant Fellerstrasse 11, CH - 3027 Bern adrian.demleitner@hkb.bfh.ch www.hkb.bfh.ch/de/forschung <https://www.hkb.bfh.ch/de/forschung> Ein Departement der Berner Fachhochschule Un département de la Haute Ecole spécialisée bernoise _______________________________________________ Unsubscribe at: http://dhhumanist.org/Restricted List posts to: humanist@dhhumanist.org List info and archives at at: http://dhhumanist.org Listmember interface at: http://dhhumanist.org/Restricted/ Subscribe at: http://dhhumanist.org/membership_form.php