Humanist Discussion Group

Humanist Archives: Dec. 6, 2023, 7:26 a.m. Humanist 37.336 - pubs cfp: computer games in historical network research

				
              Humanist Discussion Group, Vol. 37, No. 336.
        Department of Digital Humanities, University of Cologne
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        Date: 2023-12-05 15:48:00+00:00
        From: Marten DURING <marten.during@uni.lu>
        Subject: CfP: Historical Network Analysis in Computer Games, a special Issue of the Journal of Historical Network Research

Dear all,

We invite submissions of papers to be considered for publication in the next
special issue of the Journal of Historical Network Research (https://jhnr.net),
which will be published in summer 2024.

The Editorial Board welcomes proposals for papers dealing with historical
network research and computer games. In recent years, historical video games
have increasingly become the subject of in-depth studies by historians
interested in the depiction and construction of history in video games (e.g.
M.W. Kapell, A.B.R. Elliott, eds., Playing with the Past. Digital Games and the
Simulation of History, London 2013; A. Chapman, Digital Games as History. How
Videogames Represent the Past and Offer Access to Historical Practice, New
York/London 2016; A. Lünen et al., eds., Historia Ludens. The Playing Historian,
New York/London 2020). Studies have analyzed the representation of specific
themes, historical periods and history in general across different genres and
game platforms. Often, these have dealt with the representation of history, with
historical authenticity (M. Lorber, F. Zimmermann, eds., History in Games.
Contingencies of an Authentic Past, Bielefeld 2020), or the uses (and pitfalls)
of games in secondary and tertiary education (J. McCall, Gaming the Past. Using
Video Games to Teach Secondary History, New York/London 2011).

In contrast to previous research, the planned special issue focuses on the use
of computer games for historical network research. We therefore invite
submissions of papers that address the following questions, among others: How
can computer games be used to simulate and research historical networks? How are
connections between actors modeled in computer games? What insights into
historical network research can be gained from computer games, e.g. through the
use of agent-based modeling?

Shorter articles (20,000–30,000 characters; including spaces and footnotes) are
suitable for the publication of ongoing research and discussions and may be more
exploratory in nature whereas long articles (60,000–90,000 characters; including
spaces and footnotes) are expected to present original research. In order to
foster reproducibility and transparency in historical network research, we
encourage authors - if applicable - to provide their code and data sets in
addition to the manuscripts for publication. We accept submissions in the form
of short and long articles.

Papers can be submitted in English, German or French. All articles (but
especially those articles written in a language other than English) should be
accompanied by an English-language abstract of no more than 300 words which
contains the salient points and arguments. Please follow the Author
Guidelines<https://jhnr.net/about/submissions#author-guidelines> and use the
journal template to ensure that your submission is formatted correctly.


Submission timeline:

31 January 2024: submit an abstract of your paper (max. 500 words)
15 February 2024:  notification of acceptance
31 July 2024:  submit your complete paper

Both abstracts and manuscripts need to be submitted via
https://jhnr.net/about/submissions#submitting-an-article-online

Please direct any questions you may have to the editors at JHNR-
editors@historicalnetworkresearch.org. For further information on Historical
Network Research in general, please visit
<http://www.historicalnetworkresearch.org/>.


About the journal

The Journal of Historical Network Research
(https://jhnr.net) publishes outstanding and original
contributions which apply the theories and methodologies of social network
analysis to historical research, helps advance the epistemological and
theoretical understanding of social network analysis in the historical, social
and political sciences, and promotes empirical research on historical social
interactions.

The journal promotes the interplay between different areas of historical
research (in the broadest sense), social and political sciences, and different
research traditions and disciplines, while strengthening the dialogue between
network research and “traditional” historical research. The journal serves as a
meeting place for the traditional hermeneutics of historical research and its
concomitant emphasis on contextualisation and historical source criticism (as
present in traditional academic historical journals) on the one hand, and the
theory-heavy and/or sometimes overly technical discussion of methodological and
technological issues (which predominates in publications focused on “pure” or
sociological network research) on the other. All contents are made available
free of charge to readers and authors following Open Access principles.


With best wishes,
The editors,
Clemens Beck, Marten Düring, Cindarella Petz, Christian Rollinger, Ingeborg van
Vugt
--

Dr Marten Düring
Assistant Professor
Luxembourg Centre for Contemporary and Digital History
UNIVERSITÉ DU LUXEMBOURG
BELVAL CAMPUS
Room 4.135
2, avenue de l’Université
L-4365 Esch-sur-Alzette
T +352 46 66 44 9029


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