Humanist Discussion Group

Humanist Archives: March 8, 2022, 10:10 a.m. Humanist 35.574 - numerical simulation in (digital) humanities & further questions

				
              Humanist Discussion Group, Vol. 35, No. 574.
        Department of Digital Humanities, University of Cologne
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        Date: 2022-03-08 09:16:48+00:00
        From: Öyvind Eide <oeide@uni-koeln.de>
        Subject: Re: [Humanist] 35.518: numerical simulation in (digital) humanities?

Dear all,

here is a summary of the responses to my original question thus far:

- Alan Liu on the new "digital twin" (or "digital twinning") field in research
and industry (35.518)

- work by Dr. Gabor Toth on simulation in historical research, for instance, a
forthcoming paper ”Studying Large-Scale Behavioural Differences in Auschwitz-
Birkenau with a Computational Model of Gendered Narratives.”

I have two further questions on this topic.

First, is there, in the context of the humanities and cultural heritage, an
important difference between numerical simulation and simulation in general?

And second, following up on the previous one: in games studies, the concept of
simulation is central; video (and other) games are seen as simulation systems.
Is this relevant to discussions about numerical simulation as a research method?

All the best,

Øyvind

> Am 09.02.2022 um 06:46 schrieb Humanist <humanist@dhhumanist.org>:
>
>
>              Humanist Discussion Group, Vol. 35, No. 518.
>        Department of Digital Humanities, University of Cologne
>                      Hosted by DH-Cologne
>                       www.dhhumanist.org
>                Submit to: humanist@dhhumanist.org
>
>
>
>
>        Date: 2022-02-08 08:13:52+00:00
>        From: Öyvind Eide <oeide@uni-koeln.de>
>        Subject: Numerical simulation in (digital) humanites
>
> Dear list members,
>
> With a colleague in numerical mathematics I have discussed matters of common
> interest, such as modelling and simulation in connection with data science,
for
> some years. Recently we got to the question of applications of numerical
> simulation in (digital) humanities.
>
> I had some ideas, from practical use of simulations such as agent based
> modelling in archaeology to theoretical connections in the 20th century, such
as
> cybernetics and system theory. Maybe even discussions about numerical
simulation
> in the context of digital analysis of sounds, images, and other media can
> somehow be relevant too?
>
> Any views on this? Any suggestions? If you prefer to write offline I would be
> happy to collect suggestions and summarise the results.
>
> All the best,
>
> Øyvind
>
> --
> Prof. Dr. Øyvind Eide
> Institut für Digital Humanities — Historisch-Kulturwissenschaftliche
> Informationsverarbeitung
> Universität zu Köln
> Albertus-Magnus-Platz
> D-50931 Köln
>
> Büro: Universitätsstraße 22, Raum 1.02 (1 OG)
> URL: http://idh.uni-koeln.de/
> fon: +49.221.470.1752 (Vorzimmer .4430)



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