Humanist Discussion Group, Vol. 35, No. 520. Department of Digital Humanities, University of Cologne Hosted by DH-Cologne www.dhhumanist.org Submit to: humanist@dhhumanist.org Date: 2022-02-09 09:08:51+00:00 From: Alan Liu <ayliu@english.ucsb.edu> Subject: Re: [Humanist] 35.518: numerical simulation in (digital) humanities? Dear Øyvind, Just to note in response: that the new "digital twin" (or "digital twinning") field in research and industry, which I recently learned about, is intriguing in this regard. See, e.g., "Digital Twins and AI: Transforming Industrial Operations" (https://www.reliableplant.com/Read/31897/digital-twins-ai) and this IBM page (https://www.ibm.com/topics/what-is-a-digital-twin). I am particularly interested in digital twinning because of its defined goal of bridging between complex analog artifacts (and systems) and their digital representations. This is in connection to the finding of our WE1S (WhatEvery1Says) project about how object-starved the humanities appear to be in the public media compared to the sciences (see https://twitter.com/WE1Sproject/status/1490467364290269186). The sciences have space telescopes and pulsars, or deep sea submarines and strange deep sea creatures, etc. Both their instruments and their discoveries are objects of wonder. The humanities (in the public view) just have books. We in the humanities do not communicate well about the rich object-world that underlies our research and teaching ultimately as represented in books: the visit to the archaeological site, the visit to the archives, the tour of historical locations, the stolen bones of the hand of John Hancock in Boston's Granary burial ground, etc. I wonder: how might "digital twinning" at today's level of complex, dynamic, systemic mirrorings of the analog -- far more rigorously detailed than the logical and visual abstractions of agent-based modeling (e.g., NetLogo: https://ccl.northwestern.edu/netlogo/) or, in a popular vein, Minecraft -- enrichen digital modeling or simulation for the humanities so that they approximate the richness of historically old, but constantly evolving, humanities practices of "representation," mimetic or otherwise. On Tue, Feb 8, 2022 at 9:46 PM Humanist <humanist@dhhumanist.org> wrote: > > Humanist Discussion Group, Vol. 35, No. 518. > Department of Digital Humanities, University of Cologne > Hosted by DH-Cologne > www.dhhumanist.org > Submit to: humanist@dhhumanist.org > > > > > Date: 2022-02-08 08:13:52+00:00 > From: Öyvind Eide <oeide@uni-koeln.de> > Subject: Numerical simulation in (digital) humanites > > Dear list members, > > With a colleague in numerical mathematics I have discussed matters of > common > interest, such as modelling and simulation in connection with data > science, for > some years. Recently we got to the question of applications of numerical > simulation in (digital) humanities. > > I had some ideas, from practical use of simulations such as agent based > modelling in archaeology to theoretical connections in the 20th century, > such as > cybernetics and system theory. Maybe even discussions about numerical > simulation > in the context of digital analysis of sounds, images, and other media can > somehow be relevant too? > > Any views on this? Any suggestions? If you prefer to write offline I would > be > happy to collect suggestions and summarise the results. > > All the best, > > Øyvind > > -- > Prof. Dr. Øyvind Eide > Institut für Digital Humanities — Historisch-Kulturwissenschaftliche > Informationsverarbeitung > Universität zu Köln > Albertus-Magnus-Platz > D-50931 Köln > > Büro: Universitätsstraße 22, Raum 1.02 (1 OG) > URL: http://idh.uni-koeln.de/ > fon: +49.221.470.1752 (Vorzimmer .4430) _______________________________________________ Unsubscribe at: http://dhhumanist.org/Restricted List posts to: humanist@dhhumanist.org List info and archives at at: http://dhhumanist.org Listmember interface at: http://dhhumanist.org/Restricted/ Subscribe at: http://dhhumanist.org/membership_form.php