Humanist Discussion Group, Vol. 14, No. 273.
Centre for Computing in the Humanities, King's College London
<http://www.princeton.edu/~mccarty/humanist/>
<http://www.kcl.ac.uk/humanities/cch/humanist/>
[1] From: Arun-Kumar Tripathi <tripathi@statistik.uni- (113)
dortmund.de>
Subject: DIGITAL ARTS & CULTURE 2001 at Brown University, April
27-29
[2] From: Arun-Kumar Tripathi <tripathi@statistik.uni- (135)
dortmund.de>
Subject: Aavatars: Oct 14-15 is Avatars2000/Vlearnd3D 2000
--[1]------------------------------------------------------------------
Date: Wed, 27 Sep 2000 09:39:15 +0100
From: Arun-Kumar Tripathi <tripathi@statistik.uni-dortmund.de>
Subject: DIGITAL ARTS & CULTURE 2001 at Brown University, April 27-29
Greetings humanists,
[an important call on the issues of art and performance related to the
digital culture is forwarded via WRITING LISTSERV of BROWN University,
thank you, best regards. -Arun]
------------------------------------------------------------------------
Date: Mon, 25 Sep 2000 11:40:49 -0700
From: noah wardrip-fruin <noah@CAT.NYU.EDU>
[--]
DIGITAL ARTS & CULTURE 2001
Brown University, April 27-29
<http://www.dac2001.org>
Call for Proposals: Art & Performance
Deadline: November 1, 2000
Digital Arts and Culture 2001 seeks to create a stimulating
environment for experiencing and discussing art and performance
related to digital culture. DAC 2001 will provide a context for a
broad variety of current work, as well as opportunities to see the
past anew. To this end, the Art and Performance committee invites
proposals of new and archival/recontextualized:
- objects, prints, kinetic sculptures;
- installations;
- performances;
- time-based recordings;
- hyperlit, netart, and games.
Selections will be made by the committee, which expects to complete
its acceptances by the end of calendar year 2000. Committee members
include: Noah Wardrip-Fruin (Chair, New York University), Espen
Aarseth (University of Bergen & Brown University), Kevin Duggan
(arts/technology consultant), Carl Goodman (American Museum of the
Moving Image), Diane Gromala (Georgia Tech), Christiane Paul (Whitney
Museum & Intelligent Agent), David Reville (Brown University),
Stephanie Strickland (independent artist), Martha Wilson (Franklin
Furnace Archive), and Adrianne Wortzel (City University of New York &
Cooper Union).
A keynote performance will be invited for the conference. Internet
connections will be available for works. Shipping and other costs
will not be covered. Limited computation and display equipment will
be available for some accepted works, as will some support from
student volunteers and technical staff. Conference registration fees
will be waived for accepted artists (at least one free registration
per accepted artwork, though no more than one per artist).
Proposal Instructions:
1) Submissions must include *both* (i) a one-page statement of your
purpose in proposing, and (ii) a short (under 200 word) description
of the work suitable for display at DAC. Both the submission
statement and work description must include the name of the work, the
names and affiliations of the artists involved, and dimensions and
materials information if appropriate. Submission statements must also:
- include all relevant contact information (email, phone,
fax, snail-mail, url),
- make desired presentation mode clear (e.g., you may propose
to read a web-based hyperfiction aloud as a performance, or create a
site-specific installation for it, or make it available in a
gallery/reading room setting, etc.),
- state if piece is currently completed (incomplete pieces
must include expected completion timeline).
2) Submissions must also include (i) media documentation (e.g.,
images) of what you propose to make available at DAC 2001, and/or
(ii) access instructions for a copy of the work itself. For work that
has not yet been completed, please provide the best documentation
possible. Any special jurying requests will be considered, however,
proposers are encouraged to find a way to communicate with the jury
within the following guidelines:
- Images and files should be put up at an accessible web or
ftp address. Free space is available from a number of services (e.g.,
http://www.myspace.com, http://briefcase.yahoo.com,
http://www.xdrive.com, http://www.driveway.com). Please provide no
more than 200 megabytes of files, please organize materials into one
file for efficient access (e.g., tar/zip them together), and please
use artist initials as first letters of top-level files/folders
(e.g., use names such as "nwf_performance.mov" rather than generic
file names such as "dac.gif"). No slides will be accepted and CD-ROMs
are discouraged.
- VHS tapes will be watched for 10 minutes from the point
cued. Tapes will not be returned unless accompanied by a
self-addressed stamped envelope (SASE). Digitized videos can be made
available via the web or ftp (given appropriate plugin/viewing
instructions) and must be no longer than 10 minutes.
- Hyperlit, netart, and games for which files are made
available will be experienced for 10 minutes by the jury. Proposer
may provide an interaction "script" for this experience. Instructions
must be provided for any needed technologies, which must be freely
and readily available or provided by the proposer.
- Installation and performance proposals must include floor
plans with complete measurements, electrical and lighting
requirements, network and computation needs, audio and video
schematics, and any special requests (e.g., a sprung floor).
3) The submission statement, work description, and access
instructions (for media documentation or a copy of the work itself)
must be submitted via the DAC 2001 website on or before November 1,
2000. The web submission form, and any final proposal instructions,
will be available at http://www.dac2001.org in October.
About the Conference
The fourth international Digital Arts & Culture Conference is jointly
sponsored by the Scholarly Technology Group (Brown University,
Providence, Rhode Island) and the Department of Humanistic
Informatics (University of Bergen, Norway).
DAC 2001 will be held April 27-29, 2001 in Providence, Rhode Island.
This conference aims to embrace and explore the cross-disciplinary
and cross-cultural theory and practice of contemporary digital arts
and culture. Seeking to foster greater understanding about digital
arts and culture across a wide spectrum of cultural, disciplinary,
and professional practices, the conference cultivates an eclectic and
collaborative forum. To this end, we cordially invite scholars,
researchers, artists, computer professionals, and others who are
working within the broadly defined areas of digital arts and culture
to join in the DAC discourse community by submitting proposals for
presentations at DAC 2001.
Further Information
DAC 2001 website (which includes Papers and Forums CFP):
http://www.dac2001.org
Noah Wardrip-Fruin, Art and Performance Chair
noah@dac2001.org
--
--[2]------------------------------------------------------------------
Date: Wed, 27 Sep 2000 09:40:33 +0100
From: Arun-Kumar Tripathi <tripathi@statistik.uni-dortmund.de>
Subject: Aavatars: Oct 14-15 is Avatars2000/Vlearnd3D 2000
Greetings scholars,
[Forwarded with courtesy and thanks to Dr. Bruce Damer]
--------------------------------------------------------
Date: Tue, 26 Sep 2000 02:21:06 -0700
From: Bruce Damer <damer@digitalspace.com>
[--]
Dear Avatars and Contact Consortium Community. We are excited to inform you
about the upcoming Avatars2000/Vlearn3D 2000 events to be held online and
in-person between October 14-15, 2000. See a special preview of the
fabulous worlds you will experience in Avatars2000 at:
<http://www.ccon.org/conf00/html/preview.htm>
Both events are free to attend and described below so you can mark them on
your calendar!
1) Avatars2000: CyberSpace for a New Millennium
**************************************************
Avatars2000 is the fifth annual conference of the Contact Consortium and is
the third to be held "in world" online in 3D virtual worlds, and at
physical locales globally. Events for AV2000 will start on Saturday Oct 14
and then continue all day on Sunday Oct 15. Celebrations of the medium of
inhabited Cyberspace will occur in Active Worlds, Blaxxun, the Palace,
Onlive Traveler and other platforms. More will be posted soon at:
<http://www.ccon.org>
where you will soon be able to sign up as a speaker, artist exhibiting your
work, guide to your world, exhibitor, webcam server, or enter into the ever
popular Avvy Awards. The Active Worlds space for Avatars2000 is being built
right now and is truly fabulous. See a preview at:
<http://www.ccon.org/conf00/html/preview.htm>
If you have a PC (or Mac with PC emulation software) on the net, you can
jack in and explore these worlds for free with other pioneers of this new
medium!
2) Vlearn3D 2000 "Live 3D, Learn 3D"
**************************************************
VLearn3D 2000 is the second annual conference of the VLearn3D Special
Interest Group of the Contact Consortium and this year focuses on the best
of the best in learning in shared virtual spaces. UC Santa Cruz and other
campuses will feature live speaker events on Friday Oct 13th then an
extensive online series of panels and tours on Saturday Oct 14th. Vlearn3D
2000 will "jack in" to Avatars 2000 as it gets rolling on the Saturday. We
have reproduced the preliminary program for Vlearn3D 2000 below, and many
more details are now up on the website at:
<http://www.vlearn3d.org/>
We hope to see you in-person or in-world on this great weekend in October!
Vlearn3D 2000 Preliminary program
We are confirming expert practioners for our four speaker tracks that will
highlight the October 14 VLearn3D 2000 in cyberspace. We are also excited to
report that Mike Heim of the University will be hosting and chairing the
KEYNOTE PANEL to kick-off Cyberforum@ArtCenter Fall 2000 -- at the end of
the afternoon to align with Avatars 2000 the following day. Heim's surprise
panel guests will be announced soon!
Please refer to the schedule below -- the speaker tracks will be posted on
the vlearn3d conference site on Monday.
Our four speaker tracks will each occur in a different world and feature 3-5
practioners and leaders in the field. Each track will each begin promptly
on the hour.
SPEAKER TRACKS
PDT: 10am to 1pm
EST: 1 pm to 2pm
GMT: 6pm to 7pm
Gaming and Virtual Learning Environments
Chair, Andrew Phelps, Rochester Institute of Technology
Panelists: TBA
Virtual Location: To be Determined
PANEL 2
PDT: 11am to Noon
EST: 2 pm to 3 pm
GMT: 7pm to 8pm
Multi-Cultures/Multi-Schools - Intercultural Communication in Graphical
Virtual Worlds
Chair, Beatrice Ligorno, Katholieke University of Nijmegen, Netherlands
Panelists: TBA
Virtual Location: EUROLAND
PANEL 3
PDT: Noon to 1pm
EST: 3pm to 4pm
GMT: 8pm to 9pm
MUDs MOOs and 3D MUVES - Case Studies and Collaboratory Exemplars
Chair, Kevin Ruess, George Mason University
Panelists: Mark Schlager, SRI International, TAPPED IN
Vernon Reed, University of Texas, Austin, Human Code
others TBA
Virtual Location: BABEL
PANEL 4
PDT: 1pm to 2pm
EST: 4pm to 5pm
GMT: 9pm to 10pm
Science Education in Collaborative Virtual Environments (CVE's) - Science
Museums, Ecoworlds and 3D GIS
Chair, Margaret Corbit, Cornell Theory Center, Cornell University
Panelists: Greg Steltenpohl, LifeLearn Davenport, Chaordic Alliance
Chad Rooney, V-UCSC and EcollegE at UCSC
others TBA
Virtual Location: SCICENTR
Online virtual worlds provide a unique system for interfacing with
information and with simulations online. In addition to the visual 3D
environment, they allow for social interaction among the users of a
particular space. We will present several different approaches to developing
science worlds ranging from virtual hands-on informal science simulation
exhibit to classroom environments for teaching environmental science.
PDT: 2pm to 3pm
EST: 5pm to 6pm
GMT: 10pm to 11pm
Vlearn3D SPECIAL KEYNOTE Panel
Cyberforum@ArtCenter Fall 2000
Avatecture: Merging Physical and Virtual Spaces
Chair, Mike Heim, Art Center College of Design
A special kick-off for Cyberforum@ArtCenter Fall 2000
Guests To Be Announced
Virtual Location: ACCD World
Avatecture is the interplay of physical and avatar structures. What is the
current state of avatecture? Do virtual worlds inform physical life? Are
physical structures becoming interactive installations? Can physical
structures morph into virtual realities that generate online avatar
communities? Is the avatar world separate, parallel, or tangential to the
physical world? Through topic nodes and ritual movement, this panel, led by
Mike Heim in ACCD world, will explore the new modes of construction and
discuss the future of the 3D Net. This panel will continue in a parallel
universe, Active Worlds, on October 15 as part of Avatars 2000.
Email questions to devarco@cruzio.com
Visit the website at http://www.vlearn3d.org/conference/
for further information
To participate: Download the free Awedu Eduverse 3D browser from
www.activeworlds.com/edu/awedu_download.html
Install the software and enter as a tourist or citizen (if you already are
one) in the Eduverse.
When you land in Centre World, look for the Vlearn3D main pavilion.
For those of you in different time zones, you can find an excellent
graphical time converter here:
http://afr.com.au/wtc/afrwtc.html
end
DigitalSpace Corporation
343 Soquel Avenue, # 70
Santa Cruz CA 95062 USA
(831) 338-9400
damer@digitalspace.com
http://www.digitalspace.com
--
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