Humanist Discussion Group, Vol. 16, No. 538.
Centre for Computing in the Humanities, King's College London
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Date: Sat, 08 Mar 2003 08:36:14 +0000
From: Ray Siemens <firstname.lastname@example.org>
Subject: Geoffrey Rockwell Distinguished Visitor Lectures at Alberta
From: Stefan Sinclair [mailto:email@example.com]
Sent: Friday, March 07, 2003 11:54 AM
To: Humanist Discussion Group; coch-cosh-l
UofAlberta, March 24-28, 2003
It's my pleasure to announce that Dr. Geoffrey Rockwell will be at the
University of Alberta at the end of March for a series of three
Distinguished Visitor Lectures.
GEOFFREY ROCKWELL - "New Media and Digital Criticism"
All lectures will be in the Old Arts Building at the UofA, room 326.
ANALYTICAL MULTIMEDIA: DOING AND STUDYING NEW MEDIA
Monday, March 24: 3:00 - 4:30 pm
How do we think through the new types of media created for the computer?
We can begin by naming them, but what names are there for these works of
human art in the digital age? Names have emerged like "digital media",
"new media", "hypermedia" and "multimedia". From each of these names we
can weave definitions, histories and theories that would think through the
issues in different ways. In this paper I will start with multimedia, one
possible name that captures one of the features of the emerging genre -
its multiplicity, including its multiplicity of names.
GAME CRITICISM: WHERE DO WE START WITH COMPUTER GAMES
Tuesday, March 25: 3:00 - 4:30 pm (followed by a reception)
Computer games are not getting a lot of good press. While many are worried
about the effects of prolonged game playing by adolescents, in the arts
and humanities we can study games as rhetorical works to be critiqued. In
this talk l will survey approaches to computer games and then ask about
their study as rhetoric. I will propose that we want to think about them
sensitive to the discourse around games that has emerged in the game
design community and in the community of consumers.
BETWEEN GAMES: DIALOGUE AS INTERACTIVITY IN MULTIMEDIA
Thursday, March 27: 10:00 - 1:30 am
It is common to describe certain computer-based artifacts as interactive.
We think we know what this means, but like many descriptive terms
interactivity vanishes before the definition. In this talk I will try to
first argue that it is important to ask about interactivity and I will
then defend a definition of interactivity as dialogue in multimedia with
special attention to the discourse around interactivity in computer games.
These lectures are made possible through the support of the UofA
Distinguished Visitor Fund, the M.A. in Humanities Computing, the
Department of Modern Languages and Cultural Studies, and the Department of
Stfan Sinclair, University of Alberta Phone: (780) 492-6768, FAX: (780) 492-9106, Office: Arts 218-B Address: Arts 200, MLCS, UofA, Edmonton, AB (Canada) T6G 2E6 M.A. in Humanities Computing: http://huco.ualberta.ca/
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